Skull - personal project


 
Software:
 
Personal project "Studying Human Skull" was created in my free time 3 years ago. (2005).

It is only studying topology and model. No skined, no rigged.
 

  modeling: Plane poly modeling 3DS Max 6.0,
rendering:
Scanline render
postproduction: Adobe Photoshop
official site: -
 

Skull - personal project

 

Skull - personal project

Skull - personal project   Skull - personal project

Skull - personal project

 

Skull - personal project (wire)

Skull - personal project   Skull - personal project (wire)
 
3D graphic and animations | vizualization | cartoon characters modeling and animation | FreeLancer for your 3Ds Max game and video project

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